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Intervention in School and Clinic
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The Good Student Game

Behavior Management for Diverse Classrooms

Allison E. Babyak

Department of Special Education. 548 Aderhold Hall, The University of Georgia, Athens, GA 30602-7153

Gayle J. Luze

University of Kansas

Debra M. Kamps

University of Kansas

. Her research interests include effective in_structional practices for diverse classroom. professional oollaborr tion. and positive behavioral support. G2yIe J. Lnzm PhD, is a postdoctoral felloa aith the Juniper Gardens Childr~en's Project at the - Her current research interem are incennennon development- early childhood assessment, and emergent liœracy, Debra AL Kamps, PhD. is a senior scientist with the Juniper Gardens Children's Project. . Her research interests include positive behavor wppom effective instruction. peer tutoring, and emotionaVbeh2vior-al disorders/autism. Address: -Mlison E. Baby2k.

The Good Student Game is an effective classroom management tool appropriate for meeting the diverse needs of today's classroom teachers. Based on empirically validated procedures, such as the Good Behavior Game and self-monitoring strategies, the Good Student Game is an easy-to-implement intervention designed to help elementary students stay on task. This article provides a description of the game, recommendations for playing the game, and results from three classrooms demonstrating the effectiveness of the game. Suggestions stress the importance of teaching students to identify and evaluate good student behaviors, as well as the need for teachers to provide students with supportive feedback.

Intervention in School and Clinic, Vol. 35, No. 4, 216-223 (2000)
DOI: 10.1177/105345120003500403


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